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CSE Keyboards

02 / 06 · Switches

How a switch works

What a mechanical switch is made of, what actuation point and total travel mean, why debounce is needed, and how to choose between linear, tactile and clicky.

Anatomy of a switch

In a mechanical keyboard, every key has its own switch. Technically it is a better solution than a membrane, where all keys share the same flexible layers.

When you press, the spring compresses and the stem lets the two metal parts touch, and the key is registered.

The parts of a switch

Housing
The body of the switch, which contains the other parts.
Spring
Sets the force needed to press the key.
Stem
Its shape defines the tactile feedback.
Metal contacts
Two high-precision parts that touch and close the circuit.

Durability

A mechanical switch lasts tens of millions of presses. Together with being able to pick the right switch, this makes mechanical keyboards more efficient for heavy use: programming, writing, gaming.

From the thesis, chapter 2.1

Actuation and total travel

The key registers at the actuation point (for example 2 mm), before the end of its total travel (for example 4 mm).StemSpringHousing0 mm · restactuation, e.g. 2 mmtotal travel, e.g. 4 mm
The key registers at the actuation point (for example 2 mm), before the end of its total travel (for example 4 mm).
Actuation point
The point in the travel where the electrical contact is made and the key registers, for example at 2 mm.
Total travel
The furthest the key can move, for example 4 mm.

Because actuation happens before the end of the travel, you do not have to press the key all the way down. Typing becomes faster, more accurate and less tiring.

From the thesis, chapter 2.1

Contact bounce and debounce

At a microscopic scale, the first metal contact is not perfect. Instead of one clean closure, the switch produces a series of very fast electrical pulses, called contact bounce.

What debounce does

Without filtering, a single press could be registered several times. The firmware’s debounce algorithm uses a timer: the press is accepted only once the contact has stayed stable for a few milliseconds.

From the thesis, chapter 2.1, 4.3

Linear, tactile or clicky

Linear (e.g. Red)

A smooth travel with no tactile or audible feedback at the actuation point. The force needed stays constant over the whole travel.

  • Good for gaming, with fast repeated presses
  • Suits offices where low noise matters

Tactile (e.g. Brown)

A hybrid: at the actuation point you feel a “bump”, noticeable but quiet, which confirms the key registered, with no audible click.

  • An excellent all-round choice, for both writing and gaming

Clicky (e.g. Blue)

Like a tactile switch, but the bump comes with an audible “click” at the actuation point.

  • Preferred by many programmers and writers for the tactile and audible feedback
Switch types compared
Switch typeUse caseActuation forceNoise levelTypical applicationsAdvantagesDisadvantages
LinearGaming45gLowFPS gamesSmooth travelNo tactile feedback
TactileWriting50gModerateOffice workNoticeable tactile “bump”Can be noisier
ClickyFor maximum feedback55gHighWriting sessionsTactile and audible feedbackUnsuitable for quiet spaces

In the thesis prototype

The prototype uses linear switches, but the board is compatible with most MX-style switches.

From the thesis, chapter 3.3

Written from Ștefan-Emanuel Ciupitu’s bachelor thesis “Wireless multifunction keyboard using the nRF52840 module” (Suceava, 2025).